Before you start: Talk it through when you are both calm and sober, agree on a safeword and a non-verbal signal, and keep safety shears, water and a phone within reach.
What you need
- Two standard six-sided dice in different colors
- A written menu: six actions for one die and six durations for the other
- A timer you can both hear, such as a phone on do-not-disturb
- A feather tickler for light-touch rolls In the library
- A soft blindfold (optional) In the library
- Hook-and-loop cuffs for light restraint, if you add a restraint option (optional) In the library
- Ideas from the tease and denial entry for filling your menu In the library
- Agreed signals: a safeword and the right to veto any roll In the library
- Water and a blanket within reach
Preparation
Write the menu together. Only list actions both of you have said a clear yes to; anything uncertain stays off.
Include one "free choice" result, where the person being teased picks the action, and one "pause" result for a short break.
Keep durations short at first, for example from 30 seconds to three minutes.
Decide who rolls, how many rounds you play and whether you will swap roles partway through.
Set up the room so everything on the menu is within reach and you do not need to search for anything mid-game.
Read the finished menu aloud once so there are no surprises.
Agree on this first
- Which actions go on the menu, and what is a firm no for each of you?
- Agree that either of you may veto any roll without explaining why. The dice suggest; people decide.
- Is the game about teasing only, or may it end in release? Who decides, and does the dice have a say?
- What is the safeword, and does the traffic-light system work for both of you?
- How much clothing stays on at the start, and how is that allowed to change?
- How often will you check in, for example after every third round?
- Will you swap roles, and if so, does the menu stay the same?
Safety checks
- A veto or safeword always beats the dice. Re-roll or skip without discussion.
- Use only quick-release restraints such as hook-and-loop cuffs, and never leave a restrained person alone.
- Let the timer limit every action, so nothing goes on longer than agreed.
- Keep tickling short. Stop if laughter turns into breathlessness or distress.
- Clean any toy before it moves to a different body area, and use toys only as intended.
- Play sober or close to it, so both of you can judge rolls and vetoes clearly.
The scene, step by step
The step-by-step flow is for adults
It describes sexual and BDSM actions in detail. It is shown only after you confirm that you are 18 or older. The plan above is everything you need to decide whether this scene is right for you.
Aftercare
- Cuddle, drink some water and let the playful energy settle.
- Talk about your favorite roll and which menu items you would swap out or add.
- Keep the menu and update it, so the next game reflects what you learned.
- If a roll felt awkward or a veto was hard to say, talk about it kindly. Practicing no is part of the game.
Variations
- Gentler: a fully clothed menu with massage, compliments, kisses and slow touch only.
- Swap roles after every round so both of you roll and receive.
- Add a third die for the body area, again with only agreed areas on the list.
- Use a deck of cards instead of dice, with one card per menu item.
- Stronger: add a denial rule, for example a six on the duration die means stop and start the build again.
Educational content. Not medical, legal or psychological advice.